Camarilla
Camarilla is broad coalitions of vampires, formed in the late Middle Ages. In some ways it is the UN vampires, it was created to protect the vampires from the purges of the Inquisition, to adopt the traditions of Cain and put a great masquerade. Many of the brethren, remember the night when the vampires destroyed at its root, fanatically devoted to the Masquerade. Camarilla rejects the image of the vampire as a monstrous beast, offering instead a secret life in humans and prudent diet.
One of the principles of the Camarilla is the official denial of the existence of Cain, the second generation and the Patriarchs. The princes of the sect called, and sometimes even ordering, consider the legend of the vampire appears, only a legend, not having any real evidence.
Camarilla is huge and (in theory) is extremely powerful. But it consists of seven vampire clans, each of which has its own culture and ideals, which creates the ground for disagreement. The system of power in Camarillo is somewhat reminiscent of an unstable form of parliamentarism, so she decides to slow and often fluctuates during crises. However, combining their forces, Camarilla become, in fact, invincible.
Six Traditions
Vampires Camarilla swear to observe the six legendary tradition of Cain - the laws which Cain allegedly bequeathed to their descendants. Like other laws, traditions are often ignored, distorted or directly violated.
The First Tradition: The Masquerade
Thou shalt not reveal thy nature to those who are not your blood. If you do this, you will be deprived of the rights of your blood. The Second Tradition: The territory
Your territory belongs only to you. All the rest have to show respect for you, being within it. Your word - the law, while you are on its territory. The Third Tradition: Progeny
You can become Cyr another only with the permission of your Syrah. If you will create another without the permission of Syrah, you and your child will be destroyed. The Fourth Tradition: The responsibility
You create your own child. While your offspring will not become independent, you will manage it all. His transgressions - it is your responsibility. The Fifth Tradition: Hospitality. Respect other people's territory. Once in a strange city, you must introduce yourself to those who ruled it. If you will not be accepted - you are nothing. Sixth Tradition: Destruction
You should not destroy your other form. The right belongs only to the destruction of the elders. Only the elders can call to Blood Hunt. Community Camarilla
The hierarchy is very important in the world of vampires. In particular for Camarilla vampires who adhere to a carefully designed structure, maintain order among them.
Places where the vampires live (usually the city with their fringes) are divided into ownership. In each of possession of Prince - a powerful elder. He (or she) will bestow the younger vampire hunting territory within its possession. Vigil and the Inner Circle
The top of the power structure of the Camarilla - Inner Circle, consisting of seven representatives of the clans of the sect. Each vampire clan elected to the inner circle for various reasons and rules. Tremere usually delegated to the inner circle of one of the Council of the Seven Clan. Ventrue Inner Circle is the undisputed leader of his clan, being at the top of its hierarchy. The representative of the Gangrel just enjoys widespread respect in this, almost without having any power structure, clan. Inner Circle meets every 13 years and elect a vigil - those who are pursuing a policy in their Camarilla clans. Member of the Inner Circle is in office for an unlimited time - the resignation may be eventual death, the decision of the Inner Circle or voluntary withdrawal of the authority.
Power of Inner Circle and vigil virtually limitless. Vigil planned policy of the sect in all countries and regions of the world, has the right to appoint and dismiss the princes of the cities, to judge on behalf of the Camarilla. Orders and recommendations of the vigil are not negotiable and are executed immediately.
Archons
All the vigil have their trusted representatives - Archons. Typically, Archon is a descendant of vigil, but it happens that he even belongs to another clan. Often, but not always, Archon linked by ties of blood with his master. Archons - eyes, ears and hands of punishing vigil. Quite often, Archons - excellent fighters and terrifying, as the enemies of the sect, and inside it. Words are words archon his master and also not negotiable.
Prince
Vampire, the ruling in possession under the control of the Camarilla, called the prince. Usually it is a powerful vampire clan Ventrue and Toreador, although known Prince of the clans Brudzha, Nosferatu, and even Malkavian. The prince has absolute power to determine or select the Welcome area, or to declare any area off limits to hunting. Prince may declare any place Elysium (neutral ground on which fighting is prohibited) and may also call for a Blood Hunt for rebels and dissidents who have violated Six Traditions.
Usually princes controlled whole cities, and sometimes a small country, so there is Prince Paris, the Prince of Chicago, The Prince of Atlanta, The Prince of Switzerland, etc. Prince of the City often live in their possession for centuries, so he has enough time to build a solid structure of power and are usually well informed about what is happening in his city.
Noble
Prince is usually a group of advisors drawn from the most powerful elders of various clans. These are called the elders together "noble." Although, theoretically, absolute power of the prince, the prince, do not listen to the words of the noble, are usually quickly toppled or killed. Noble is always seeking to expand their rights and constantly weave intrigue against each other and against Duke.
Elders
The elders are vampires, the existing 300 and more years. During this time, they possessed many magical powers. Most of the elders of this terrible, terrible, treacherous, ruthless and suspicious substance. They are willing to do anything to retain their power and therefore oppress and manipulate the young converts vampires, destroying the competition.
Acolytes
For the elders, followed by ministers. They are usually from 100 to 300 years. It happens that some ambitious young vampires achieve this rank before. In keeping with its name, these vampires are usually the assistants and fiduciaries of the elders. Usually they have their own intrigue and conflict, of course, smaller than that of the elders.
Converts
More below the servants are vampires, created less than a century ago. Converts, despite the care which they sometimes are surrounded, are often used as small figures in the games crafty elders. Such callous treatment, exacerbated by the typical for the younger generation desire for independence, forcing the young vampires are often revolted against the actions of the elders. In addition, heavily imbued with sympathy for the old tyrant, born in an era separated from your time is usually more than 300 years.
Elysium
Many of the young vampires are considering the tradition of Elysium as boring and has survived time, but it is still one of the most observant among Cainite. Prince may declare part of your domain Elysium - a place without violence. These vampires come to simply enjoy the night, discuss among themselves and poplesti intrigue. Here also held important meetings between the vampires, so that every vampire at least once, but have been there, for example, to talk to Prince or elders. First of all, this playing field for the Elders and the young vampires should not forget about it. Elysium is protected by the "Pax Vampirica", which means that there should be no violence, and that Elysium is neutral territory. Of course, not everyone has the patience and here and there you can hear a sharp word, but from the vampires expected that they will keep your temper under. If a mutual apology is not enough, just the ringleaders expelled from the Elysium and asked to work on ourselves. If the situation gets out of control, then the prince may punish the ringleaders.
Typically, the Elysium is any building culture, such as theaters, museums, galleries and such. Frequently Elysium may be declared a nightclub or a shelter of some colleague. In any case, from visitors Elysium expected decent clothes and good behavior, at least for compliance with the Masquerade. Terms of Elysium extremely simple.
RULE
On the territory of violence is prohibited. (Many princes are long and prohibit the entry of arms, so as not to give rowdy chance to use it).
Rule Two
Under fear of eventual death is prohibited destruction of art. (By "art" was treated the same and creators of art, which makes the vampire clan Toreador first supporters of Elysium).
Rule Three
Elysium - neutral territory. (In this case, you should remember the most important rule: what happens for the aisles Elysium - is quite another matter. So, convert, offended the Elders, should try to find a way as possible, secretly and quietly leave Elysium.)
Rule Four
Always observe the Masquerade. (This is especially true hunting.)
Rule Five
To appear in the Elysium hungry is a sign of bad taste. Of course, a small refreshment sometimes lacking, but hunting around Elysium may also cause suspicion. If Fellow leads to Elysium guest, he is responsible for his behavior.
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